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A shared Arcade destination

Pip's Kingdom Class Village in ArcadeGive class progress a village students can see.

Pip's Kingdom is a shared village experience in Arcade, not a teacher-launched review-game room. Students follow the actions and access controls shown in the current village view, while teachers can use Kingdom Analytics to review the experience without treating it as a Classroom Economy ledger.

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A LOOK INSIDE WISEBOARD01 / PRODUCT VIEW
Pip's Kingdom Stronghold view showing shared class village XP, active powers and building progress
The Kingdom Stronghold view shows shared class-village XP, active powers and progress for village buildings.

01 / THE DIFFERENCE

Made for the way
teaching actually works.

Practical tools that leave the decisions with you.

01

Make shared progress visible

Review the village's displayed building progress and milestones as the class earns shared Kingdom XP.

02

Connect play to a class destination

The village presents collective progress through buildings and active kingdom powers, giving students a visual touchstone for their Arcade activity.

03

Keep teacher records distinct

Use Kingdom Analytics for the teacher view and Classroom Economy separately for teacher-managed awards or transactions.

02 / IN PRACTICE

From idea to
classroom-ready.

A closer look at how this fits into your day.

Explore the interactive app demo
  1. 01

    Open the Arcade village

    Students open Arcade and select Pip's Kingdom; its available actions depend on the current Arcade view.

  2. 02

    Review the displayed progress

    Look at the village's building progress and milestones, and use its current access controls rather than assuming every action is always available.

  3. 03

    Use the teacher view when needed

    Teachers open Kingdom Analytics. Record teacher-managed awards or transactions in Classroom Economy separately.

A CLASSROOM MOMENT

WHAT THIS COULD LOOK LIKE

Use the village as a class touchstone

Project Pip's Kingdom at the start or end of class and invite students to notice the displayed building progress or milestone. Keep any teacher-managed classroom rewards in Classroom Economy rather than treating village progress as a transaction record.

GOOD TO KNOW

Questions, answered.

A little more detail before you dive in.

Is Pip's Kingdom a teacher-launched review game?

No. It is an Arcade village experience. The available actions depend on the current Arcade view.

Does Kingdom XP connect to Classroom Economy rewards?

Do not assume a classroom-economy connection, purchase approval workflow or automatic behavior rewards. Use Classroom Economy separately for teacher-managed awards or transactions.

Where do teachers review the Kingdom?

Students open Pip's Kingdom in Arcade. Teachers use the Kingdom Analytics view.

YOUR WORKSPACE AWAITS

Make room for the
good part of teaching.

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